Sean Harmer of KDAB has written an excellent two part blog entry on the upcoming Qt 3D 2.0. In the first part he goes in to what a modern 3D engine should be able to do and then goes on to explain the high level architecture and principles of Qt 3D 2.0. In the second part he shows some examples and gives an update on the current status of Qt 3D 2.0. Go and read both, they are very informative and give a glimpse to what’s coming in 3D side of things to Qt.
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